Where is the TickCount() call? I have seen several threads on the web that recommend using the TickCount() call for iphone development. What do i need to "#include" to use this call? What framework is it in?
If not TickCount() what should I use to get milliseconds elapsed since the cpu started?
From stackoverflow
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CFAbsoluteTimeGetCurrent is probably what You are looking for. (Edit: …Or maybe not. Do You really need the time from CPU start, or do You just want to measure time in ms?)
Jamey McElveen : Thanks! No I do not really need the time from CPU start, just need elapsed time in MS.zoul : Yep, then this function is exactly it. It returns CFAbsoluteTime, which is a double in disguise. If you type your variable CFAbsoluteTime instead of double, Xcode will decorate the number as time value when showing the value bubble in debugger. -
In my header file, I add the following:
#include <time.h> @interface myAppDelegate : NSObject <UIApplicationDelegate> { ... clock_t initStart, initStop; }
In my implementation file, I add the following:
- (void) applicationDidFinishLaunching:(UIApplication *)application { srandom(time(NULL)); initStart = clock(); ... } ... - (void) applicationWillTerminate:(UIApplication *)application { initStop = clock(); NSLog(@"Elapsed CPU time: %f", (double)(initStop - initStart) / CLOCKS_PER_SEC); ... }
You could move these calls around your app as needed, to measure elapsed time.
Jamey McElveen : Thank you! Only reason I am gonna use CFAbsoluteTimeGetCurrent is that Apple used CFAbsoluteTimeGetCurrent in their GLPaint example.
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