I am new to inter process communication and need some help. I want to be able to send a string from a C++ program to a C# program. My problem is that the resultant string is gibberish. Here is my code:
Sending program (C++):
void transmitState(char* myStr)
{
HWND hWnd = ::FindWindow(NULL, _T("myApp v.1.0"));
if (hWnd)
{
COPYDATASTRUCT cds;
::ZeroMemory(&cds, sizeof(COPYDATASTRUCT));
cds.dwData = 0;
cds.lpData = (PVOID) myStr;
cds.cbData = strlen(myStr) + 1;
::SendMessage(hWnd, WM_COPYDATA, NULL, (LPARAM)&cds);
}
}
And the receiving program (C#) (I have already overridden the WndProc):
private void OnCopyData(ref Message m)
{
COPYDATASTRUCT cds = new COPYDATASTRUCT();
cds = (COPYDATASTRUCT)Marshal.PtrToStructure(m.LParam, typeof(COPYDATASTRUCT));
String myStr;
unsafe
{
myStr = new String((char*) cds.lpData);
}
label1.Text = myStr;
}
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char* in C++ is ANSI character string (usually one byte per character), char* in C# is Unicode character string (like WCHAR* - two bytes per character).
You in fact reinterpret_cast from char* to WCHAR*. This won't work. Use MultiByteToWideChar() on C++ side to convert.
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Your string in C++ is ANSI. You need to convert to Unicode somewhere for C#. It's been a couple of years since I did interop, so someone else will have to tell you exactly how to do that.
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You'll have to convert your character array from ASCII to Unicode somehow. Here is a page that may help do it from the C# side.
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